Video Games
Introduction
Who I am- Dan
Vilter
A
Homeschooling Parent
Entertainment
Professional
Techno geek-
with lots of computers
What this session is about
The heart of Video Games
A look at possible thoughts
and processes during play
Confronting fears about video games
A look at a few games
What this session is NOT
about
A search for ÒsafeÓ games
Determining how much time
Òon the computerÓ is healthy
Video Games are Games
Strategy and role playing
games have been apart of our societies since weÕve had societies
Chess
Go
Tag
Video games are the games of
the current media
Computer is an interactive medium
People play Ð
no civilization without it
with a high level of emotion
and fantasy
Playing Catch-becoming
sports hero
involves high levels of
stimulation
We learn by doingÐrat &
human studies
Progression of media
Great great grand
parentsÐNewspapers
Great grand parentsÐRadio
Parents and grand parentsÐTV
Today computers are second
nature
Natural experience
Kids use and
understandingÐnonreaders use
Communication medium
Environmental bias against
it
Biased towards what you grow
up with
Reading or even TV is much
more acceptable
Òhe is just a zombie in
front of itÓ
Parents are unsettled by
kids becoming excited about the unknown
ÒHomingÓ instinct catches
moving objects-TV in Bar
It has become increasingly
more transparent
We have moved from the
mechanics towards a more natural experience
Hunt the Wampus vs. Kung Fu
Superstar-iToy:Play technologyÐuses a camera to capture movement that controls
the game
Terminal line commands vs.
immersive PS II, Nintendo, or Xbox
It is just so darn Flexible
Can react to choice that a
player makes
Ability to adjust
Users set up the kind of
game they want
Programming learns a players
style
It can change at any moment
like an ever changing Chess board that takes advantage of the players
situation.
Concept of Levels and
redoing what has just been mastered
Is planned to be replayed
MatthewÕs first 360 Game
finished in one day ÒItÕs very replayableÓ
Black and White -Playing as
good guy then as the baddest guy and understanding the differences.-developing
the understanding of the gray world.
Becoming a better play because of it
Seeing the other guys point of view
It is a social activity on multiple levels (not necessarily face to face)
Players can play with 1,000
of others, the same game MMG
Small groups, same game,
Gaming parties
Small groups, same game,
through the internet
Individual play of the same
game as peers
Players have the social
reference of the gaming experience
Interaction during play. A
group dynamic.
Communication during play
Part of a social network
Experiment with social
interaction-in near anonymity
What Works
What DoesnÕt
How to handle others
Music of Video Games
Identify with many non-pop music styles
Philharmonic Concert of the music
First live orchestra concert for many
All age groups
Energy and audience feed back at
unprecedented levels for classical music.
What Users do while playing
Simultaneous thinking during game play
(borrowed from ÒYour Brain on Video GamesÓ by Steven Johnson [Discover 9/05])
MANUAL
INTERFACE
To control the
movements and actions of your on-screen character, you must memorize several
dozen distinct button combinations on a video console handset or a PC keyboard.
ThatÕs
a far cry from the simple jump-or-shoot interfaces of primitive arcade-style
games.
CHARACTER
VIEW
As the game
progresses, you take in a shifting landscape of information about the virtual
world, such as the sudden appearance of enemies, visual cues that suggest the
existence of a puzzle to be solved, and overlaid interface elements that track
your characterÕs health.
INTERNALIZED
MAP
Most games involve
exploring vast worlds as you struggle to learn the rules. You must remember all
the twists and turns youÕve made, or youÕll get hopelessly lost.
BALANCING
ACT
Playing complex games
involves juggling multiple objectives, choosing what to prioritize and what to
defer. The goals affect decision making on other conceptual levels: which
buttons to press, how you interact with other characters, and which areas you
choose to explore.
Regime of competence
Simple tasks build in complexity
Ðdependent on the aptitude of the player
New studies suggest
that video games build rather than diminish cognitive skills
Tetris Players and Cerebral
glucose levels in PET scans
Novice players struggling to
comprehend the game Ð high glucose consumption
Month later after
performance increase by a factor of 7 showed a decrease in consumption in much
the same way a fit body uses less energy to get more work done than an unfit
body
They push you to the edge of
your abilities where you thrive. Not frustrated, not bored. On the edge.
The Tetris blocks speed up
as you get better at manipulating them
Skills
Hand/eye coordination Yes,
but itÕs not the point in gaming
It is not
even a factor in the most popular series of ÒSimsÓ games where the player is
juggling the activities of many characters
But then
againÉ
Laparoscopic
surgeons who played games for more than three hours a week made 37 percent
fewer errors than their non-gaming peers
Visual perceptions tests of
deaf subjects
A lab
assistant who was an avid Video gamer scored off the charts
On dull
test like find the color of the letter, how many objects.
In a study
of White collar professionals, [John C Beck & Mitchell Wade: Got Game How
the Gamer Generation Is Reshaping Business Forever]{Harvard Business School
Press} 3 groups: frequent, occasional and non-gamers:
The gaming
population turned out to be consistently more social, more confident, and more comfortable
solving problems creatively.
They also
showed no evidence of reduced attention spans compared with non-gamers.
They also
showed an increased appetite for risk & unexpected leadership skills
In Games
performance matters: they teach:
The starÕs
role is to succeed
To be an
expert
Failure is
not the end of the world
Everything
is possible
Trial and
error is almost always best
Practice
makes perfect
You can
bond with those who share your experience- not necessarily your national or
cultural background
Problem solving
Meaning
Probing
Discovery
Identity
Culture
Complex relations
Active critical review
Simulation
Tactics
Deductive reasoning
Logical evaluation
Budgeting
Violent Play
The majority of video games
on the best-seller list contain no more bloodshed than a game of Risk.
We are a violent species
It has always permeated our
societies
Homosapians have made war
since the beginning. The latest theories speculate that the Neanderthals were
driven to extinction by homosapians (us)
We would be the dominate
species of the planet today without violence.
Gaming is a way we
neutralize it.
There is a difference
between Aggressive play and aggressive behavior
Without distinction the
value of play is lost
UT study found no
correlation subject matter and level of aggressiveness
Truth about VG Article
Slides of Dept of Justice
Statistics
Losing generated aggression
There is no REAL aggression
in video games
Only digital enemies and
victims
Real violence and something
else
Grand Theft Auto stepped
over a perceived line for many people when Cartoonish Animation Became
realistic 3D animation
News footage vs
representations
Almost all entertainment use
elements of conflict and resolution to spin compelling storytelling experiences
Shakespearian tragedies
Catharsis
The three stooges- + Newer
Reference
Bugs and Elmer
Addiction
USC researchers [Peter Vorderer and RenŽ Weber] were looking at brain activity using an MRI during play of
violent video games Found them so entranced by the gaming that looked beyond
the noise, confined space and discomfort that drove virtually all other
subjects out of the machine.
Many studies show that VG
playing triggers a release of the neurotransmitter dopamine
Dopamine plays a key role in
exploration and reward
[Gregory Berns, a neuroscientist at Emory University
School of Medicine]ÒThe game world is teeming with objects that deliver
clearly articulated rewards: more life, access to new levels, new equipment,
new spells. Most of the crucial work in game interface design revolves around
keeping players notified of potential rewards available to them and how much
those rewards are needed.Ó
Dopamine is also involved in the
addictiveness of drugs. ÒThe thing to remember about dopamine is that itÕs not
at all the same thing as pleasureÓ
ÒDopamine is not the reward; itÕs what
lets you go out and explore in the first place. Without dopamine, you wouldnÕt
be able to learn properly.Ó
Study subjects didnÕt need to get out of
the machine because the game stimulated the mind with dopamine to learn and
explore NOT BY SHORT CIRCUITING IT WITH EXTERNAL DRUGS.
Extreme cases grab the
headlines and water down or eliminate the distinction.
[Dr Margaret
Shotton, author of Computer Addiction? {coined the phrase}] says that playing video games speed up your
neural pathways and that it allows knowledge to travel around quicker, thus
speeding up judgments and decisions
Games to demo
Puzzle-360-Collumns-Matthew
-PC - Pinball-Rose
Racing-360 Burnout II-Rose
-PC -Track Mania-Matthew
Adventure-360-Camio-Rose
Turn Based Strategy-PC-Civilization IV-Matthew
God Game-PC-Sims II-Rose
Role Playing-360-Oblivain-Matthew
1st Person Shooters-PC-Call of Duty-Rose
-360-Perfect Dark Zero-Matthew
Topics to cover while switching between games
ItÕs an involved process
that isnÕt easily stopped or started.
In the 6th inning
Òwe have to go. turn it off.Ó
Game play reaches into life
subjects. Information questions about:
Specific WWII arms
What a Torrent is {P to P
downloading protocol}
What Aloe Vera is Ð it was a
healing herb in a game
Costs
Hardware
New Gaming consoles cost
$200 to $600
Last generation cost as
little as $40 ($60 for a game cube)
New Computers $700 to $7,000
Games
New Popular Titles $20 to
$60 Each
Licensing fees help play for
the console
Last generation cost as
little as $5
Older edutainment can cost
as little as $.01 +shipping Amazon/Ebay/half.com
Compare costs
Movie tickets- $10 for 2
hours of entertainment for one person with very little social interaction.
Classic Edutainment titles
Zoombinis
ThinkinÕ Things 1, 2, 3
Cosmic Osmo
Oregon Trail etc
I Spy
Spelunx and the Caves of Dr. Suedo
Living Book Ð Tortoise and the Hare etc
Reader Rabbit
Manhole
Sim City
Sim Ant
Sim Farm
Sim Tower
Sim Town
Sim Copter
KidPix